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We'll say it up front, we like this game a lot. Anyway, What's up there? Welcome to a very interesting oddities in our reviewing blog in which two of the author works together to create one article about a game, albeit a part of it. The combination for this review is both the Ikmal, the Mal and Mal connection. So, let's get to the reviewing. It's also important to take the fact that we a re going to review the first act in the game only for reasons we are not going to disclose.

   Shadow fight 2 is a mobile phone game and a sequel to (surprise-surprise) shadow fight 1. It's a 3D fighting game in 2D plane like those you see in the street fighter and recent Mortal Kombat series. The models are made up of shadowed figure of everything, hence the 'shadow' in the title. The mechanic use the system deplete the bar to incapacitate the enemy and might run from one to three rounds depending on what game mode you choose. Talking of mode, there are 4 in the first act, which are; tournament, fighting special people to get money; duel, fighting online with other people; survival, beating ninjas in a survival manner to earn money; and boss fight mission, in which you beat aforementioned boss' bodyguards until you reach him. There are also challenge mode in the later act but like I said, less about non-act I stuff.

"If people see our shadow only, they will think we are...oh...sh*t"

   Shadow Fight 2 have a very interesting combat system unlike one you see in recent fighting game (in a console sense i guess, considering our preference). The game depends a lot on it hit-scan system which includes slow and long winded swings. It is not fast pace and is more wait and see how it goes type of game. That said, there are still ways to do a fast fight as your combat style depends on which weapon you use, and there's a lot of weapons to choose from. The weapon styles are balanced and each includes a type of long reach, short-quick attack with different input combination (don't get your hopes up, it is pretty simple).Some style are gem (the pay stuff) constraint but from our experience, you will get the same style later in the game if you are powerful enough.

   That said, one of the most prominent aspect that we love about this game that it is free and with enough effort, you could win it without emptying your wallet. Rarely you felt a fight is too hard, mostly it's either a slight of mistake or your weapons are not upgraded enough (which is really easy to do). There are also an overall of 6 act and from what you an see, we got this much to say for only one of it, go figure how long a 6 act review might take. The boss fight are also no joke, it is not easy, nor too hard that it is unfair. Do upgrades and by the time you are not one-shot-ed by him, you'll have the skill to beat him.

That's gotta hurt

   Shadow Fight 2, with its graphic, is not very taxing to a device (tested on xperia M2, I'm not good with phone so i guess it's not that powerful...?) It use an on-screen controller, obviously. Control are responsive and considering the fight work, you would not even notice it. Sometimes the game crash but it might be due to some other programs that are running(whatsapp....uh....). Anyway, the game run smoothly as it plays and the music is a bit repetitive, thus I mostly played with only sound on and the music off. The weapon sounds fit its purpose and every jump and dash are highlighted with good enough push and puff sounds.

   So, Shadow Fight 2: act I, how does a mobile game fare in our eyes?

Pros:
+Unique fighting system based around hit-scan
+Myriads of fighting style
+Lots of contents
+Good game to play on the move

Contents
-A bit repetitive on the music and sometimes the gameplay
-A few crashes and a bit of slowdown
-Fight mechanics might put off some

Shadow Fight 2: Act I

Saturday, September 6, 2014
Posted by Unknown

   If Sony have the acronym GoW as God of War, then Microsoft would challenge it with its own variation of GoW, Gears of War. As a 3rd person shooter which is in abundance at the time, this Epic Games studio production has a lot to prove. So, does it stand up to the legendary mythological adventure game? Let's review.

   Gears of War took place in an apocalyptic setting after which a group of unidentified being (who is later labeled as Locust), attack the masses of humanity and brought it to the brink of extinction. The story centered around the fight of those who are left, mainly Marcus and Dom, to try and bring an end to the Locust. Throughout the trilogy, we will witness 5-star rated hollywood material such as, a deep lore, sudden exposition, epic fight, epic one-liner, epic death and even beautiful rendition of an apocalyptic world. (The author would like to congratulate himself for being able to summarize the story in a very short paragraph)

Wow, this is so unbelievable

   Now, onto the gameplay, and we know how important that is for a game. Fortunately, the game execute it in one of the best way possible. The shooting felt great, it is solid and responsive. Complimented by the variety of weapons available, it sure make it a very diverse and satisfying firefight. The maneuverability of the character is great with a bit of a wonky side in the melee aspect (which I will get back on later). The enemy AI is not stupid, although not superb in any aspects. It does provide some challenges if you want to play solo. One very common characteristic of both GoWs in the gaming world is that both of it is brutally and satisfyingly gory. Gears of wars love to spread the red liquid to the body of your enemy. Limbs exploded, torn and punctured; seeing the disemboweled body of a Locust is gratifyingly fun and it never gets old. The previously said variety of weapons resulted an even more variety of viciousness. It includes a laser pointer that marks a spot for lasers to fire and mechanized bow that shoot explosive arrows. Hell, it even includes an assault carbine called the lancer with a freaking CHAINSAW under the barrel!! The game really serves as a way to put out stress and release your inner bloodthirst.

Just wait till you hear the sound. VROOOOM!!

   The graphics, animations and sounds are good. Graphics is nothing much to be awed by, but the setting and design do make your jaw drop at how an apocalyptic world would look like (In a different way from The Last of Us, mind you). Animations is okay, the only problem is when you initiate a melee chainsaw attack, it felt a bit unresponsive and might induce rage as it would probably cause your death. Sounds fits the scene; events played out well with the soundtrack and the sounds of gore is nothing to be scoffed at. There are quite a number of bugs when the game released for the first time, especially the third in the series. However, it is already patched.

   So, without a doubt, Gears of Wars is a masterpiece on par with God of War, if not better. So, enough with this, how does it fare in the rating?

Pros:
+ Solid 3rd person action
+Emotionally tied with character
+GOOOOOOOOOOOOORE!!!!

Cons:
- Bugs, the technological kind
- Sometimes wonky melee


Gears of Wars

Sunday, August 24, 2014
Posted by Ikmal Iskandar Thani
Developed by the studio Naughty Dog, creator of the Uncharted series, comes The Last of Us or more specifically, The Last of Us: Remastered which is the essentially a remake of the 2013 Playstation 3 hit to the Playstation 4. First of all, this review will not solely focus on the improvement made from its predecessor, but see it as a whole game in order to let those who never played the PS3 version know what the game is about. With that out of the way, let's review.

   The Last of Us is a story-driven game viewed from a third person perspective. It is set in a post apocalyptic world 20 years after an outbreak of a virus that turns people into creepy brain-tumoured zombie-like monster plunge mankind to near extinction. Simply put, the living condition at the time is bad enough that the factions in the game fits all the stereotypical role at said settings. Government that the people hate, Rebels that the government hate, and the bandits that everyone hate. Add a protagonist and a cause for he or she to do and you got Hollywood material right there. Fortunately, what the game focuses on is not the big story that drives the world, but the emotional ties that was born from the two unlikely protagonists in the game.

   The game puts us on the role of Joel, a hardened man with a dark past involving his teenage daughter Sarah and his companion, Ellie who is unsurprisingly, a teenage girl with a surprisingly curse-happy vocabulary. Together, they travelled (sometimes with others) in a quest to find a cure for the infection that have befall the world. In all seriousness, it is put better in the game but that is the story in the nutshell. Along the way, we will witness the bond the was formed between the two and see how they react to the world that they live in. This, my reader, is where The Last of Us shines the most. Ellie and Joel, no matter how cliche'd and obvious the pair is on paper, the game depicts this in the most dynamic fashion that we could not help but stare in awe in the camaraderie that they showed us. In one point of the game, Ellie barely able to climb a ladder before it broke. This however, causes Joel to be left alone to fend for himself down below. Ignoring the safety up above, Ellie jumped downed and shrugged it off by saying "together till the end." before accompanying Joel to find another way to escape the place. To top it off, the game did not even make a deal out of it, it is just seamlessly added into the story, never forcing players to learn that, 'hey, Ellie cared for Joel now, like so bad that she even risked her life for him'. The game also includes a lot of minor conversation in which Ellie, who has never went out of the secured government protected city, observe a lot of new stuffs like a music store with old songs and even contemplating the poster of a movie around the place.

Beautiful vista filled the game at every corner

   Next, the gameplay of The Last of Us. The game includes a mix of stealth, gunfights, crafting and simple puzzle solving in its repertoire to keep it from being a CGI movie. Stealth is used when dealing with both the infected and the human enemy which you will find in the game. While the human are self-explanatory, the infected played a bit differently as it focus more on sound rather than sight, though that still does not mean you could stand beside one without care. Although shooting is a valid strategy in the game, it is ill advised as ammo in the game are scarce enough that you would want to keep as much as you can unless is really needed. As a matter of fact, any direct confrontation is a rather poor outcome in the game as even the stealthiest takedown a person could do have the chance to expose oneself for all to shoot. That said, the shooting in the game is satisfying enough that even when it does nothing new, it does not take the fun out of the game as a whole. It even provides you with a good selection of weapons, though unless you want to beat the enemy by punching them in the face, you better learn how to use all of them. Crafting involves using stuffs you found in the world to create bombs, molotovs, health kits etcetera. It is important to carefully manage when and what you want to craft as materials are limited and items are important to win. The puzzle section provides a mean to relax after having a big shootout with the humans or tension inducing sneak moment with the infected. It is easy enough that the only reason you cannot finish it is because you don't see around the map. The game even use character interaction to give you hints of the puzzle(don't worry, it's subtle enough that it is not immersion breaking). It also stands as separating plot points so the story will not advance so fast and felt like having a jump every so often. There's also a few button prompt event that keeps the player engaged in the cutscene. All in all, the gameplay provides a balanced feeling that allows player to not felt bored with the game and just want to see the story or to be too exciting that people could not care less about the story and just wanna do stuffs in the game.

Smile for the camera~

   Now, the graphic, sound and execution of the game. Being a ps3 remake, it could be said that it is unfair to compare it to Ps4 games like Infamous Second son(I will use this as example as it serve as a fine standard for a Ps4 game). Although it is true that The Last of Us is certainly not as vibrantly colored as said game, it certainly felt like a class above the Ps3 standard. The original game is considered one of the most beautiful game on the Ps3 and on the Ps4, it manages to not be overwhelmed by the standard. I would refrain myself from using advance graphical terms as i myself have limited knowledge in it. However, I will judge it using my standard of graphical and execution rating. First of all, animation. It is marvelously extensive and detailed. In the game, there's a lot of time that Joel would boost Ellie up to reach something and almost none of the animation would be the same due to the plot requiring something else. Movement felt fluid (Although not as in Second Son's fluid movement) with the exception of horse control which is a bit clunky. Shooting angle is fine. Though for those who wants to aim from the left shoulder, be prepared for L2 then R1 for a lot of time. A pity that there's a lot of time that the view would be useful but is just too bothersome to be used. Facial Expression is very well done. This is a big point to touch as i love to compare The Last of Us' Ellie's expression to Second Son's expression mainly Delsin Rowe's. If Delsin's manage to be give a very realistic and believable feeling, Ellie's would be a very expressive and emotional feeling. Infamous Second Son puts me in a lot of situation where i would just clap my hand on how awesome looks like. For The Last of Us, it makes me believe the event I am seeing. Moving on, the modeling does have a bit of clipping but it is understandable as it is consisted of many layers. Rather, it is impressive that clipping is not much of an issue considering how much animation the game have. The sound in the game is good, the composition fits the game and manage to capture the feeling. The ambiance felt right and the gunshot felt solid. Voice acting is superb. Shout out to Ashley Johnson for her very impressive performance for doing Ellie.

Even after the apocalypse, The Sun still shines beautifully

   Replayibility is a o-kay for the game. Although there are collectibles that is quite interesting to get in the game as it tells story of what happen in the game, it does not give a reason too replay the game just to find it. It does not instill the feeling of needing to find those collectible missed in the first playthrough. Multiplayer is interesting and although it require teamwork and strategy to win the game. It is just mostly a shooting deathmatch game. Not that it is bad, but it would help to have more variety. It does however, manage to not allow a player to go on a spree. The game do require patience as to not make careless mistake like triggering a bomb or get surrounded by the enemy. Balancing ammo and stealth also plays an important part in multiplayer and the perk-like system does give a minor variety and advantage that could turn the tide of the battle. The progressiveness of the multiplayer is well designed and does make it a point so that the player would play seriously in each match and not just throw it after messing around. It is also worth mentioning that the multiplayer games are 4 on 4 so each member counts. It is also hard for me to find a multiplayer game which I am not sure where the trouble lies in, the game or the fact that not many people bought the game yet.

   So, with the seamlessly balanced gameplay and storyline, how does this 2013 remake fare among the next gen games?

Pros:
+Engaging story with emotional value to the characters
+Exciting encounter with great focus on stealth and management
+No loading screen in campaign
+Bows are not overpowered
+Marvelous voice acting is marvelous

Cons:
-Minor clipping issue
-Multiplayer, Y U NO find me a game?


The Last of Us: Remastered

Saturday, August 2, 2014
Posted by Ikmal Iskandar Thani

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