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We'll say it up front, we like this game a lot. Anyway, What's up there? Welcome to a very interesting oddities in our reviewing blog in which two of the author works together to create one article about a game, albeit a part of it. The combination for this review is both the Ikmal, the Mal and Mal connection. So, let's get to the reviewing. It's also important to take the fact that we a re going to review the first act in the game only for reasons we are not going to disclose.
Shadow fight 2 is a mobile phone game and a sequel to (surprise-surprise) shadow fight 1. It's a 3D fighting game in 2D plane like those you see in the street fighter and recent Mortal Kombat series. The models are made up of shadowed figure of everything, hence the 'shadow' in the title. The mechanic use the system deplete the bar to incapacitate the enemy and might run from one to three rounds depending on what game mode you choose. Talking of mode, there are 4 in the first act, which are; tournament, fighting special people to get money; duel, fighting online with other people; survival, beating ninjas in a survival manner to earn money; and boss fight mission, in which you beat aforementioned boss' bodyguards until you reach him. There are also challenge mode in the later act but like I said, less about non-act I stuff.
Shadow Fight 2 have a very interesting combat system unlike one you see in recent fighting game (in a console sense i guess, considering our preference). The game depends a lot on it hit-scan system which includes slow and long winded swings. It is not fast pace and is more wait and see how it goes type of game. That said, there are still ways to do a fast fight as your combat style depends on which weapon you use, and there's a lot of weapons to choose from. The weapon styles are balanced and each includes a type of long reach, short-quick attack with different input combination (don't get your hopes up, it is pretty simple).Some style are gem (the pay stuff) constraint but from our experience, you will get the same style later in the game if you are powerful enough.
That said, one of the most prominent aspect that we love about this game that it is free and with enough effort, you could win it without emptying your wallet. Rarely you felt a fight is too hard, mostly it's either a slight of mistake or your weapons are not upgraded enough (which is really easy to do). There are also an overall of 6 act and from what you an see, we got this much to say for only one of it, go figure how long a 6 act review might take. The boss fight are also no joke, it is not easy, nor too hard that it is unfair. Do upgrades and by the time you are not one-shot-ed by him, you'll have the skill to beat him.
Shadow Fight 2, with its graphic, is not very taxing to a device (tested on xperia M2, I'm not good with phone so i guess it's not that powerful...?) It use an on-screen controller, obviously. Control are responsive and considering the fight work, you would not even notice it. Sometimes the game crash but it might be due to some other programs that are running(whatsapp....uh....). Anyway, the game run smoothly as it plays and the music is a bit repetitive, thus I mostly played with only sound on and the music off. The weapon sounds fit its purpose and every jump and dash are highlighted with good enough push and puff sounds.
So, Shadow Fight 2: act I, how does a mobile game fare in our eyes?
Pros:
+Unique fighting system based around hit-scan
+Myriads of fighting style
+Lots of contents
+Good game to play on the move
Contents
-A bit repetitive on the music and sometimes the gameplay
-A few crashes and a bit of slowdown
-Fight mechanics might put off some
Shadow fight 2 is a mobile phone game and a sequel to (surprise-surprise) shadow fight 1. It's a 3D fighting game in 2D plane like those you see in the street fighter and recent Mortal Kombat series. The models are made up of shadowed figure of everything, hence the 'shadow' in the title. The mechanic use the system deplete the bar to incapacitate the enemy and might run from one to three rounds depending on what game mode you choose. Talking of mode, there are 4 in the first act, which are; tournament, fighting special people to get money; duel, fighting online with other people; survival, beating ninjas in a survival manner to earn money; and boss fight mission, in which you beat aforementioned boss' bodyguards until you reach him. There are also challenge mode in the later act but like I said, less about non-act I stuff.
"If people see our shadow only, they will think we are...oh...sh*t"
Shadow Fight 2 have a very interesting combat system unlike one you see in recent fighting game (in a console sense i guess, considering our preference). The game depends a lot on it hit-scan system which includes slow and long winded swings. It is not fast pace and is more wait and see how it goes type of game. That said, there are still ways to do a fast fight as your combat style depends on which weapon you use, and there's a lot of weapons to choose from. The weapon styles are balanced and each includes a type of long reach, short-quick attack with different input combination (don't get your hopes up, it is pretty simple).Some style are gem (the pay stuff) constraint but from our experience, you will get the same style later in the game if you are powerful enough.
That said, one of the most prominent aspect that we love about this game that it is free and with enough effort, you could win it without emptying your wallet. Rarely you felt a fight is too hard, mostly it's either a slight of mistake or your weapons are not upgraded enough (which is really easy to do). There are also an overall of 6 act and from what you an see, we got this much to say for only one of it, go figure how long a 6 act review might take. The boss fight are also no joke, it is not easy, nor too hard that it is unfair. Do upgrades and by the time you are not one-shot-ed by him, you'll have the skill to beat him.
That's gotta hurt
Shadow Fight 2, with its graphic, is not very taxing to a device (tested on xperia M2, I'm not good with phone so i guess it's not that powerful...?) It use an on-screen controller, obviously. Control are responsive and considering the fight work, you would not even notice it. Sometimes the game crash but it might be due to some other programs that are running(whatsapp....uh....). Anyway, the game run smoothly as it plays and the music is a bit repetitive, thus I mostly played with only sound on and the music off. The weapon sounds fit its purpose and every jump and dash are highlighted with good enough push and puff sounds.
So, Shadow Fight 2: act I, how does a mobile game fare in our eyes?
Pros:
+Unique fighting system based around hit-scan
+Myriads of fighting style
+Lots of contents
+Good game to play on the move
Contents
-A bit repetitive on the music and sometimes the gameplay
-A few crashes and a bit of slowdown
-Fight mechanics might put off some
Tag :// action,
Tag :// android,
Tag :// free app,
Tag :// games,
Tag :// mobile app,
Tag :// mobile games,
Tag :// multiplayer,
Tag :// Single player
Released in October 2005, Shadow of the Colossus was developed by SCEI's International Production Studio (more commonly known as Team ICO), the creator of cult hit ICO. As a matter of fact, Shadow of the Colossus is considered as ICO's spiritual successor. However, what is in the past is not important. What matters is how well Shadow of the Colossus is by itself. So, let's review.
Shadow of the Colossus lets you play the role of a young man (emphasis on young) name Wander who is trying to resurrect a girl named Mono. Along with his trusty and ever important steed, Agro, who seemed to be too large for the YOUNG protagonist, Wander will go to the Forbidden Land to do a, you guessed it, forbidden spell to achieve his goal. Guided by a voice in a temple at the Forbidden Land, Wander was tasked to kill 16 colossus at the land to be granted his wish. So, strap yourself to traverse an unknown land with weird language to fight one of the most imaginatively designed 16 boss fight, which could be said as the only 16 enemy in the game that is not a cutscene.
Hi... Nice smile..?
The mechanism of Shadow of the Colossus' gameplay is not that unique. This however, was bought to a new level with a very innovative fight that offers different way to defeat each enemy. Plus the fact that there is only 16 enemy in total, means that it will never felt repetitive. The Colossus itself has an excellent design, varied in size and all aspect in general. Most of the strategy to defeat a colossus is not hard to find, but it's not that obvious either. So, it should take you some time to defeat each one. With the exception of the final one, which needed precise timing but quite a linear way to defeat it, the rest of the 16 colossus only requires the knowledge of the strategy to defeat to do so. Patience is a factor as most of the time, you need to climb the body of the colossus to reach its weak spot, requiring you to spend and manage your stamina.
I know I should have comb my hair today
The graphic of the Shadow of the Colossus is superb in its time and era. The way it present itself fits the increasing desperation of Wander to complete the task. It also serves the perfect ambiance in each colossus fight. The map of the Forbidden Land is large and you won't be seeing a repeated theme at most place. It even make the quite lengthy travel between each colossus and the temple a very panoramic sight. The sounds in the game is also no joke as it clearly give proofs that the colossus are menacing and could rip you apart in pieces if you got hit by it. Other than minor clipping issues which very rarely happens, the game is pretty much free of technical issues.
So, with a very interesting gameplay and use of strategy, a stand-out beauty of its time, and pretty much bug-free, how does Shadow of the Colossus fare in the Random Reviews(spoiler alert, it got a full five)
Pros:
+Innovative boss fight
+Beautiful Graphic
+Little but good story
Cons:
-Mandatory few technical issues
Pros:
+Innovative boss fight
+Beautiful Graphic
+Little but good story
Cons:
-Mandatory few technical issues
Tag :// 3rd person,
Tag :// action,
Tag :// games,
Tag :// mythology,
Tag :// Playstation,
Tag :// Playstation 2,
Tag :// PLaystation 3,
Tag :// PS2,
Tag :// PS3,
Tag :// Single player,
Tag :// Sony,
Tag :// Story-Driven games
